Design System ——

Koodle system

is an AI-driven psychological therapy service being developed to aid children and young people who suffer from mild psychological problems (e.g. social anxiety) that cause gastrointestinal symptoms. The app will also help parents deal with, monitor, and overcome issues

—— Due to a Non-Disclosure Agreement, information on this project is limited.

 

— Project Type

Design System

Funded By: SBRI - the Small Business Research Initiative - GOV.UK

Role

User Experience Designer
Workshop Facilitator

— Project Date

July-Sep 2021

— Tools Used

Figma
Adobe Suite (PS, AI)
Miro
Anima

Project Summary

Half of the GP referrals to children's hospitals concern uncomfortable bodily symptoms without underlying disease in Scotland with a considerable impact on society. Evidence indicates that computerised cognitive behavioural therapy is as effective for mild-moderate depression and anxiety as that delivered by a skilled therapist.

Therefore, the Koodle system is an AI-driven psychological therapy service for young people that helps them manage their symptoms better.

This project aims to develop a design system using a co-design approach, including desk research, expert workshop and user workshops.

The Problem

 

The opportunity

 

In Scotland, 50% of GP referrals to children’s hospitals concern uncomfortable bodily symptoms without underlying disease.

Impact includes significant school absence, reduced socialising and engagement in activities, increased anxiety and frustration with ongoing time off work for parents and carers.

 

The National Institute for Health and Care Excellence (NICE) reviewed all research evidence and found computerised cognitive behavioural therapy to be as effective for mild-moderate depression and anxiety as that delivered by a skilled therapist.

The process

Koodle aims at addressing this gap by providing a personalised and tailored experience for children (and parents/carers) to overcome these issues.
Using a co-design approach with different methods to develop the appropriate design system for Koodle users, particularly with regards to visuals and user preferences.

 

Desk research

Age group preferences
Visual research
Gamification

Expert workshop

To design and develop the materials for the workshops

User Workshops

With 5 age groups (7-9, 10-12, 13-14, 15-17, adults)

Main Features and requirements
for the Design System

 
 

Talking Avatar

This is the “agent”’s representation that would be guiding the user through different stages. The client has a contract with one of the Text-to-Speech services. So, we are obligated to test the avatar designs provided by them only.

 

Progress review

  • For child

  • For parents

 

Content

  • Videos

  • Animated diagrams

  • Questions template

 

Gamified rewards

—— Due to the nature of the Koodle system (adoption of machine reasoning) and its current stage (prototyping)

archetypes have been developed based on
the most common paths that patients go through
based on the expert workshop and data provided by the client

Archetypes

For the archetypes, we have adapted the language of the story according to each age group and their gender to feel more empathy towards the user

 

Olivia Hunter, 13 years old (child)

Olivia lives in Edinburg with her mum, dad and brother Tim. Olivia has been experiencing significant abdominal pain for a few months.  She missed the odd day of school because she and her family used to believe that when her symptoms were uncomfortable, it was better to stay at home and rest. These symptoms can often keep her awake at night and she catches up with her sleep during the day. She has become increasingly worried about falling behind and she feels miserable about missing her friends and the things she used to do. She wants to get better!

 

Sharon Hunter, 38 years old (mum)

She is keen on following Olivia’s progress and helping her deal with her pain.

 
 

Iterations! Iterations! ——-

3 sessions per age group to capture the look, feel and engagement of the Koodle design system in the early stages of the design process, by adopting co-design and A/B testing methods with high-fidelity prototypes


The findings

Talking Avatar

  • The avatar seems to be a trustworthy

  • Animals are popular, especially (panda)

  • Options for gendered avatars should be included

  • Since the system used text-to-speech technology, users preferred the avatar as a “drawing” style

 

Avatar options

 
—- Quotes from the user workshops

Sometimes you can trust a dog more than a person” and
less embarrassing

 
 

Content

(videos, animated diagrams, questions template)

  • Parents should have an option to skip some sort of content

  • Good to have a summary of the answers from time to time

  • It’s better to highlight the main parts in the text - especially for younger kids

  • Videos appear to be likeable by all age groups

 

Progress review

  • Children need a space where they can review their progress

  • Parents need a space where they can review and track their child's progress

 
 
 

Gamified Rewards

A mixture of real-world rewards (e.g. eat ice cream, buy a new book) and virtual rewards (e.g. unlock new characters/content, badges) has been suggested

 

Customisation

Due to the nature of the app and the need to use it daily during the treatment period, the possibilities for customisation are essential to users. Most of the areas users want to customise are avatars, background themes and colour schemes

 

The Design System

Style Guide

To ensure the accessibility of the design system, the "Able" plugin was used, and the results were between AAA and AA

 
 
 
 
 
 

Themes

Based on users' suggestions and preferences

 

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